Indexed Primitive 구현과 Alpha Blending 사용
// 알파 블렌딩 설정 g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); g_pd3dDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); g_pd3dDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); HRESULT InitIB() { // Index Buffer 설정 MYINDEX indices[] = { {0, 1, 2}, {3, 2, 1} }; if(FAILED(g_pd3dDevice->CreateIndexBuffer(2*sizeof(MYINDEX), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &g_pIB, NU..
2014. 9. 22.